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Mobile Game Engineer

Gram Games -Zynga

16.01.2025

İstanbul / Türkiye

Tam Zamanlı

Hibrit

Deneyim: 4-6 Yıl


Job Description

Who We Are:

Zynga is a global leader in interactive entertainment with a mission to connect the world through games and a wholly-owned subsidiary of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). With massive global reach in more than 175 countries and regions, the combined diverse portfolio of popular game franchises has been downloaded more than 6 billion times on mobile, including Star Wars™: Hunters, CSR Racing™, Dragon City, Empires & Puzzles™, FarmVille™, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Monster Legends, Toon Blast™, Top Eleven, Toy Blast™, Two Dots, Words With Friends™, and Zynga Poker™.Founded in 2007, Zynga is headquartered in California with locations in North America, Europe, and Asia. For more information, visit www.zynga.com or follow Zynga on Twitter, Instagram, Facebook, or the Zynga blog

Interested in being part of a team that impacts millions of people? If you’re energized by our vision to make the world a better place and you empathize with our players, then read on!

We’re hiring exceptional people to help and grow our game titles— and to dream up new ideas that will reach millions. In this role, you will be working in a fast-paced world with some of the smartest minds in the industry.

WHAT IS WAITING FOR YOU? 

Keeping our tens of millions of happy players in mind;

  • Contributing to the development of current and new games using Unity3D engine 
  • Participating in project planning and estimation
  • Researching, designing and implementing solutions which will enhance services
  • Seeking and resolving any performance and scalability challenges
  • Work as part of a team with other talented developers, designers and artists on the game team
  • The chance to improve yourself inside Zynga engineering culture

WHAT YOU NEED?

  • BS/MS/PhD in Computer Science or any equivalent department
  • 4+ years of game development experience with at least 2 years in Unity
  • Experience in development of UI, audio, animation systems, shader effects
  • Good CPU and GPU optimization skills
  • Deep understanding of the mobile platforms and their specific requirements
  • Strong knowledge of object-oriented design, coding and testing patterns
  • Eager to search/discuss/share information about new technologies & tools
  • Comfortable with speaking/reading English
  • Having analytical, practical problem-solving skills

WHAT IS NICE TO HAVE? 

  • Experience in native development for Android or IOS
  • Released titles in Unity on a mobile platform is a big plus
  • Experience in developing multiplayer games
  • One particular area of expertise (Architecture, Computer Graphics, Computer Vision, Network, WebGL, Client Security, …)

WHO WE ARE?
We are a game studio;

  • In Zynga family located in Istanbul
  • Responsible for biggest board and card games in Turkey and USA
  • Believe in team spirit/collaboration
  • Having passionate, ambitious and eager to learn/experience mates

We will consider all qualified job-seekers with criminal histories in a manner consistent with applicable law.

We are proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization.  Employment with us is based on substantive ability, objective qualifications, and work ethic – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law.

As an equal opportunity employer, we are committed to providing the necessary support and accommodation to qualified individuals with disabilities, health conditions, or impairments (subject to any local qualifying requirements) to ensure their full participation in the job application or interview process. Please contact us at accommodationrequest@zynga.com to request any accommodations or for support related to your application for an open position.

Please be aware that Zynga does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others.  Zynga also does not engage in any financial exchanges during the recruitment or onboarding process, and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel.  Any attempt to do so may be the result of a scamp or phishing attack, and you should not engage.  Zynga’s  in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a zynga.com, naturalmotion.com, smallgiantgames.com, themavens.com, gram.gs email domain).  


About Company

About Gram Games -Zynga

Company Location:

About Us

Zynga’s early years
Zynga was founded as a project by Mark Pincus in January of 2007 to create a social poker game to launch on The Facebook platform, which opened to third party developers in May of that year.

The company was named after Mark’s dog, Zinga, which was a shortened form of the word Enzinga, Swahili for warrior princess.

Zynga’s first headquarters was in the “Chip Factory,” the former Williams Potato Chip factory in Potrero Hill, San Francisco.

Zynga Poker launched on July 1, 2007, and became the first social online poker game, featuring real people with their pictures. It quickly became one of the largest free poker games in the world, and today is the largest free mobile poker game to this day.

Zynga closed its first round of outside funding in November 2007 led by Fred Wilson from Union Square Ventures and Brad Feld from Foundry Group.

On March 7, 2008, Zynga Poker became the first game in the West to sell virtual goods at scale by allowing players to buy its poker chips.

Zynga adopted a bold mission: to connect the world through games. Its vision was that gaming would become a mass market activity, and ‘play’ would be as important a verb in our daily lives as search, shop and share.

FarmVille, which would become the most popular social game at that time, was developed in just six weeks by a team of nine people. It launched on June 19, 2009 and became an immediate viral hit, reaching 1 million DAUs by the end of its first week, peaking at 32 million DAU. Over its twelve year run the original FarmVille amassed over 700 million total installs.

Under the leadership of chief technical officer Cadir Lee, Zynga pioneered the use of big data and analytics to develop mass market consumer apps, which accelerated testing and development and drastically reduced time to market for games.

Zynga developed and launched many hit games on Facebook, including Mafia Wars, FarmVille, CityVille, FrontierVille, CastleVille, YoVille and Cafe World. CityVille, which reached 26 million daily users in 12 days, and according to VentureBeat became the fastest growing game in history. Five of these games surpassed $1 million per day in bookings, and Zynga became the most successful game developer on Facebook’s platform.

Zynga hyper growth
Zynga grew its games through “Bold Beats,” – innovative new features that excite and ignite players by adding a new dimension of play. Some examples included: ‘animals that moved’ in FarmVille and new cities in Mafia Wars.

Zynga grew its player network to 300 million monthly active users (MAUs) and at its peak on Facebook, represented an estimated 20% of Facebook page views and 19% of Facebook revenue in 2011.

Zynga was one of the fastest-growing consumer internet companies in Silicon Valley history, reaching $1 billion in annual bookings, 1 billion installs and 3,000 employees in just four years.

In December 2010, Zynga acquired Newtoy and Words With Friends. Over the next few years, Zynga developed Words With Friends into a forever franchise, and it became one of the most beloved social games of all time. Each day, Words With Friends sees more than 70 million words played.

Zynga went public in December 2011 and was one of the first companies to ring the bell at its own headquarters.

Zynga’s growing pains and transition to mobile
In May 2012, Facebook changed its homepage navigation to favor newly installed apps, making it difficult for players to find older games. As a result of these changes, Zynga lost a significant amount of its players, which marked the beginning of a long decline in Web gaming on Facebook. Zynga moved its focus to developing and growing its mobile gaming business.

In June of 2013, Zynga acquired Spooky Cool Labs, which became its social casino division and developed games such as Hit It Rich, Wizard of Oz Slots, and Willy Wonka Slots.

In June 2013, Pincus recruited Don Mattrick as CEO, who pursued a strategy of high fidelity games for mobile. As part of this strategy, Zynga acquired NaturalMotion in February 2014, whose studios in London developed graphically rich mobile titles including our forever franchise CSR Racing.

Unfortunately, as the company focused its efforts on new product releases, Zynga’s long-time forever franchises suffered and saw declines, and the company’s financial position worsened.

"What willour players thank us for?
In April 2015, Pincus returned as CEO to restore Zynga’s focus on its forever franchises and long-time players, in addition to reducing operating costs — closing nearly half of Zynga’s studios, reducing the company’s workforce by 18 percent.

In August 2015, Pincus recruited Frank Gibeau, to Zynga’s board, and in February 2016 convinced Gibeau to become CEO, bringing to Zynga Gibeau’s decades of experience in gaming. As CEO, Gibeau recruited a world-class management team and supercharged Zynga’s growth, leading to record breaking revenue.

The Gibeau era: The world’s fastest-growing mobile game company
Under Gibeau’s leadership, Zynga doubled down on forever franchises, leveraging the company’s excellence in data, analytics and live operations to grow existing games, acquire talented studios, and develop the next generation of mobile games.

Within a few years of Gibeau's tenure as CEO, Zynga became one of the fastest growing public gaming companies. The leadership team acquired leading new franchises such as Merge Dragons!, Empires & Puzzles, Toon Blast, and Toy Blast, and applied Zynga’s world-class live operations and data analytics to turbocharge growth.

  • In May 2018, Zynga acquired Gram Games, developer of Merge Dragons!.
  • In January 2019, Zynga acquired Small Giant Games, developer of Empires & Puzzles.
  • In July 2020, Zynga acquired Peak Games, developer of Toon Blast and Toy Blast.
  • In October 2020, Zynga acquired Rollic, a fast-growing Hyper Casual games publisher. Rollic’s portfolio of hit hyper-casual games have been downloaded more than a billion times.
  • In August 2021, Zynga acquired Chartboost, a leading mobile monetization platform with more than 700 million monthly active users and more than 90 billion monthly advertising auctions.
  • In October of 2021, Zynga acquired StarLark, developer of the Golf Rival franchise, the world’s second-largest mobile golf game.

Today, Zynga is one of the largest developers of mobile games in the West with more than 183 million monthly active users playing its mobile games.

In May 2022, Zynga combined with Take-Two, bringing together best-in-class intellectual properties and a market-leading, diversified mobile publishing platform.


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